Experiences utilizing mixed and virtual reality technologies are now on the rise due to the millions stuck at home. But even before the COVID-19 pandemic hit the world, more people from the ages of 18 to 24 were spending more time at home - people from this age group are spending 70% more time at home than previous generations. Now during the COVID-19 pandemic, millions more are now stuck at home, making virtual and mixed reality experiences more appealing to those who still want to play sports, travel the world, and work from home. “COVID-19 has impacted the sports industry and boosted gaming and esports to the next level. The pandemic is accelerating existing trends and has presented an opportunity for virtual technologies to rapidly grow” says Gregory Gettinger, Ph.D., Founder and CEO of VR Motion Learning.
Learn more about how augmented, mixed, and virtual realities are combined with AI to create the virtual sports of the future here.





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