The Next Big Theme: April 2020

Video Games & Esports

Sports-Starved Fans Go Digital

Professional sports leagues around the world are dark due to COVID-19. But in recent weeks, pro athletes joined the video game frenzy to help fill the competitive void. The Race All-Star Esports Battle featured pro drivers from Formula 1, IndyCar and NASCAR. A half a million fans tuned in via YouTube for the inaugural event on March 15.1 Rounds 2 and 3 of the new series were ratings hits as well. In the NBA, the Phoenix Suns are playing out their season on NBA 2K20. Following their first game against the Dallas Mavericks, 2k simulations have started to appear more regularly. Live, in-person sporting events may not be in the cards for a while. But this could be an opportunity for Esports and online video game streaming to continue their march into the mainstream.

Gamers Answer the Call to Duty

Activision’s highly anticipated launch of Call of Duty: Warzone did not disappoint. The company set a record for the greatest number of gamers acquired over the shortest period of time; it grabbed 6 million gamers on the game’s first day, 15 million in three days and 30 million in 10 days.2 For context, that growth rate is 10 times faster than Fortnite, which took 11 weeks to reach 30 million gamers. Call of Duty: Warzone is a free-to-play, first-person shooter game that allows up to 150 gamers to play at the same time. Gamers can squad up in trios with their friends. Activision is expected to monetize the game similarly to other battle royale games, with in-game microtransactions that include cosmetics and higher tiers.

Cloud Computing

Cloud Demand Higher Than the Sky

The coronavirus outbreak has millions of people around the world working remotely. As a result, the demand for cloud computing is surging. Microsoft reported that in March, their cloud-based collaboration platform, Microsoft Teams, experienced a 775% uptick in usage in some regions where social distancing has been enforced.3 And in one particular week, total Teams users surged from 12 million to about 44 million.4 Other Microsoft cloud services include the popular Windows Virtual Desktop, which saw usage grow by 3x, and gaming-related services such as Xbox Game Pass, Xbox Live, and their streaming platform, Mixer.

Cannabis

Cannabis Consumption Continues Amid COVID-19

The measures put in place to limit the spread of COVID-19 are altering the cannabis market’s dynamics, too. Medical users are stockpiling cannabis to limit time out of the house and perhaps even increasing consumption as they seek to treat symptoms that may arise from isolation like anxiety. And for recreational users this means more time to use cannabis products. Consumption patterns are indicative of these trends: On March 16, California saw a 159% increase in cannabis sales compared to the same day last year. Sales increased by 100% in Washington and 46% in Colorado.5 Sales trailed off in the days that followed, but that can be attributed to earlier stockpiling. Many states updated their essential business designations to include those in the cannabis industry, which should result in more stable sales moving forward.6 Using alcohol sales during the Great Recession as a proxy, cannabis could prove to be a defensive investment area as consumers continue to purchase cannabis products.7

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